Beyond Safewords: 8 BDSM Safety Tools You Can Use

There are very few things in kink that I take an unshakeable hard line on. But as someone who is passionate about BDSM safety and more ethical ways of practicing kink, one of them is this: BDSM safewords are essential.

What Are Safewords?

Safewords are simple code words used in kink scenes that mean “stop.” They’re particularly useful for scenes in which words like “no” and “stop” may not be taken at face value as part of the game, but I recommend having one in place regardless of what type of kink you’re doing.

The best safeword is something that you can easily remember and wouldn’t otherwise say in a kink scene. The most commonly used safewords these days seem to be the traffic light system:

  • Red = “stop everything right now”
  • Orange/Yellow/Amber = “pause and check in”
  • Green = “everything is good, keep going”

Use these if they work for you, or come up with your own. Safewords I’ve used include canary, aardvark, and banana.

Beyond Safewords: Other BDSM Safety Tools

Safewords are vital but they are not the be-all/end-all of BDSM safety. That’s why I wanted to suggest a few other tools, tricks, and pieces of wisdom you might want to keep in your kink safety toolkit.

“No”: The Ultimate Safeword

In the absence of very explicit negotiation to the contrary, “no” is the ultimate BDSM safeword. Unless you and your partner have agreed that (for the duration of a scene, or during kinky play in general) “a ‘no’ is not to be taken at face value”, guess what?

No means fucking no.

A “Check In” or “Adjust” Word

I touched on this above as it forms part of the increasingly popular traffic light safewords system. If you need to pause, check in with your partner, or adjust something, a check-in word can help to facilitate this without bringing the entire scene to a screeching halt.

A check-in word is useful for moments when (for example) your leg has gone to sleep, you need to change positions but want to keep going, or you need to grab some more lube.

Really Robust Negotiation

BDSM negotiation is all about what happens before you start playing. It can be a long and involved process where you both fill in Yes/No/Maybe lists and compare your answers, a quick conversation before you begin, or anything in between. This all depends on your experience level, your existing dynamic or relationship if there is one, and the types of play you’ll be engaging in.

Of course, things can still go wrong. There’s no shame in that as long as everyone was operating in good faith. BDSM safewords are vital, but negotiating thoroughly reduces the chances you’ll need to use one and increases the likelihood of enjoying a fun scene where everything goes well.

A 1-10 Pain/Sensation Scale

This tool is particularly useful if you’re engaging in pain play of any kind, though it can be useful for any type of play that involves intense sensations. It’s a quick way to check in with a bottom or receiving partner and see how they’re feeling. As a general guideline, 1 means “I can barely feel that” and 10 means “I am at or very close to my limit and may safeword soon.”

As well as asking your partner what level they’re at, it’s also useful to ask them what level they want to be at. A hardcore masochist might want to get up to a 9 or 10 and stay there, while a lighter player may be happier staying at a much lower number. Of course, the desired level can also vary day to day and scene to scene.

Body Language and Non-Verbal Communication

If you and your partner know each other well, you probably know each other’s body language and non-verbal cues pretty well. Body-language is far from foolproof, and even people who have known their lovers for decades can get it wrong. But it’s also a major part of human communication and can be a valuable tool if you take the time to tune in.

Does he go silent when something is wrong? Do deep, guttural moans mean she’s having fun, but high-pitched squeaks mean she’s reaching her limit? Do they clench their fists when they’re having a tough time with something? Is crying good or bad?

References

If you want to play with a new person, it’s a good idea to scope out what their reputation is. Are they known to push boundaries or disregard safewords, or are they highly respected for their ethical and risk-aware play style? You can ask around your local kink scene or check with the organisers of events they go to. References, vetting, and community safeguarding are essential parts of enhancing BDSM safety for everyone.

Sadly, this method has its problems. How useful it actually is will likely depend a lot on your local scene politics. Unfortunately, some kink communities have a problem with protecting abusers, especially if the abuser is popular, charming, or good at throwing parties. Ask several people and if in doubt, seek a second opinion.

Safe Calls

Sadly, some people can be perfectly charming and seemingly safe players in public, but behave very differently behind closed doors. That’s why I recommend implementing a safe call if you’re going on a play-date or into a private space with a new person.

Agree to call, text, or otherwise contact someone (a friend, another partner, or a trusted person in your community) at a prearranged time to let them know you’re safe, and agree on what they will do if you fail to check in.

Aside from the obvious benefits of someone knowing where you are, who you’re with, and what to do if something goes wrong, setting up a safe call and informing your date about it can also tell you a lot about them. If you say “I need to call my friend by 4pm to let her know I’m safe,” a good play partner will say “sure, maybe set an alarm to remind yourself?” and not “what the fuck!? Don’t you trust me!? I’M A NICE GUY!!!”

A Spotter

Finally, we have a BDSM safety tool that I feel is underutilised but tremendously valuable. A spotter is a person who watches a play scene but is not directly involved unless they’re needed. For example, a more experienced rigger might observe a rope scene to make sure the tie is safe.

Using spotters is a brilliant way to minimise risk when you’re learning and trying new skills, but their usefulness extends beyond beginners. If you’re playing with someone new or someone you don’t know very well, having a trusted third party there can help to keep you safe. They can step in if boundaries are overstepped or safewords not adhered to. Someone who knows you, your body, and your reactions well is ideal. At a play party, a Dungeon Monitor (DM) may also be able to take on this role.

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